FACTIONS

Browse all factions — upgrades, materials, costs, and VIP ranks. Plan your progression path.

Arachne

Agent: Charter · Megacorporation

Combat

A death cult operating in the margins of Tau Ceti IV, Arachne is obsessed with the act of killing and the data it produces. They see violence not as a means to an end, but as a system — a way of measuring who deserves to survive. Their contracts demand Runner eliminations, kill streaks, and presence in the most dangerous zones on the planet. Arachne doesn't build, sustain, or negotiate. They believe the smartest move is to simply be more dangerous than everyone else.

Melee DamageFinisher SiphonRevive SpeedLMG Weapons+2 more

24

Upgrades

69k

Total Cost

9

Materials

3 Stats 2 Functions 6 Capstones🏪 13 Armory
Key Salvage: Drone Resin, Biomata Resin, Unstable Gel

CyberAcme

Agent: Oni · Megacorporation

Utility

CyberAcme Systems, Inc. sits at the intersection of software, hardware, and identity. They are responsible for the cybernetic infrastructure that allows human consciousness to be transferred into Runner shells — the technology that makes the entire Runner system possible. Their contracts focus on diagnostics, system audits, and resource collection to keep their networks running. In return, they offer Runners practical upgrades: faster cooldowns, larger inventories, and the kind of reliability that compounds over dozens of runs.

Vault ExpansionCredit CapacityHeat ManagementLoot Efficiency+2 more

24

Upgrades

140k

Total Cost

8

Materials

6 Stats 5 Functions 6 Capstones🏪 5 Armory
Key Salvage: Reclaimed Biostripping, Sterilized Biostripping, Shell ID +4 more

NuCaloric

Agent: Gaius · Megacorporation

Survival

NuCaloric Agricultural presents itself as the faction that exists to feed, clothe, and supply humanity with its most basic needs. As major stakeholders in the original colony, their contracts focus on exploration, resource gathering, and uncovering what happened to the Marathon expedition over a century ago. NuCaloric rewards Runners who understand routes, positioning, and terrain — the kind of advantages that win fights before they start.

Shield ChargesPatch KitsImplant UpgradesHazard Tolerance+2 more

28

Upgrades

77k

Total Cost

11

Materials

4 Stats 4 Functions 6 Capstones🏪 14 Armory
Key Salvage: Reclaimed Biostripping, Sterilized Biostripping, Chitin Sample +3 more

Sekiguchi

Agent: Nona · Megacorporation

Energy

Sekiguchi Genetics is responsible for the Weaveform technology used to create the shell bodies that Runners inhabit. Where CyberAcme handles the digital side of consciousness transfer, Sekiguchi handles the biological — pushing human bodies past their limits for survival in harsh environments. Their contracts focus on retrieval, experimentation, and endurance in the most punishing zones of Tau Ceti IV. Sekiguchi favors durability, sustain, and survival through attrition rather than quick kills.

Tactical RecoveryPrime RecoveryEnergy AmpsAbility Charge+2 more

17

Upgrades

53k

Total Cost

9

Materials

3 Stats 3 Functions 6 Capstones🏪 5 Armory
Key Salvage: Storage Drive, Amygdala Drive, Fractal Circuit +2 more

Traxus

Agent: Vulcan · Megacorporation

Arsenal

The richest and most powerful corporation in Marathon's human history, Traxus OffWorld Industries uses its massive resources to influence Tau Ceti IV from the shadows. Their contracts focus on recovering high-value assets — weapons, mods, and equipment scattered across the battlefield. Traxus makes its money through resource extraction and rewards Runners who are bold enough to go after the most valuable targets on the planet.

SMG ModsAR ModsVolt ModsPrecision Mods+2 more

24

Upgrades

63k

Total Cost

11

Materials

1 Stats 1 Functions 6 Capstones🏪 16 Armory
Key Salvage: Reclaimed Biostripping, Sterilized Biostripping, Deimosite Rods +5 more

MIDA

Agent: Gantry · Revolutionary Movement

Mobility

MIDA began as a revolutionary movement born from the collapse of the Martian economy, fighting against the UESC's neglect of its colonies. What started as political resistance evolved into something far more radical. On Tau Ceti IV, MIDA operates as a faction focused on sabotage, disruption, and digital warfare. Their contracts involve destroying enemy assets, uploading malware, and ensuring that if they can't win, nobody else does either.

AgilityGrenadesAnti-VirusImplant Upgrades+2 more

22

Upgrades

57k

Total Cost

9

Materials

1 Stats 3 Functions 6 Capstones🏪 12 Armory
Key Salvage: Surveillance Lens, Thoughtwave Lens, Dynamic Compounds +2 more

UESC

Government · No Agent

Legacy

The United Earth Space Council — the governing body that funded and launched the original Marathon colony ship to Tau Ceti IV. Once the most powerful institution in human space, the UESC's grip on the colony collapsed over a century ago. Their remnant infrastructure still dots the planet: supply caches, comm relays, and sealed vaults full of classified records.

No upgrades or vendor currently available. Contract data pending.

REPUTATION SYSTEM

Earn Reputation

Complete contracts and successful seepfiltrations to earn reputation with each faction.

Increase Rank

Reputation thresholds unlock new ranks, granting access to upgrades and vendor items.

Purchase Upgrades

Spend credits and salvage materials at faction vendors to unlock permanent upgrades.

Faction data sourced from Server Slam datamine + community research. Subject to change at launch.