> LOADING RANKED SCORING SYSTEM...

RANKED CALCULATOR

Configure your squad's holotags to see score targets, loss exposure, and projected OPC cap.

Season 2 Ranked Update (June 14)

  • Low/High Stakes are combined into one Ranked queue.
  • Minimum loadout value to queue is 5,000.
  • You must equip a holotag that matches your current rank.
  • Progression is faster, with rank-based win/loss adjustments by match average rank.
  • New daily Ranked Sponsored Kit scales with rank, plus Arachne reputation from Tag Chip exfils.

How to use this tool

  1. 1Set up your squadChoose Solo, Duo, or Trio, then pick a holotag tier for each runner. Your score target, loss penalty, single-queue requirement, and 5,000 loadout minimum appear instantly on the right.
  2. 2Visualize your OPCOPC starts at zero each run. Earn it mid-run by looting enemy holotags or Tag Chips. Dial in what you expect to find and the bar expands to show your maximum possible RP earnings.
  3. 3Exfil and earnYour RP equals your exit loot score. Exfil at or above your score target to gain RP. Loot above your OPC cap earns nothing extra — plan your route accordingly.
RPRanked Points — equals your exit loot scoreOPCOverperformance Capacity — caps how high your RP earnings can goTargetBreakeven — must hit this to gain RPAnteMin gear value required to queue

Squad Setup

Squad Size
Your Holotag
Runner 2
Runner 3

Squad Targets

Min Loadout: 0 cr
Score Target

0

breakeven

Loss Penalty

0

on wipe

Tag Cost

0

credits

0Target: 0
Score targetVisualize OPC below to expand

Visualize OPC

Enemy Holotags(all ranked tags)
Bronze+600
0
Silver+1,000
0
Gold+1,500
0
Platinum+2,250
0
Diamond+3,250
0
Pinnacle+5,000
0
Tag Chips
Tag Chip+400
0
Polished Tag Chip+1,000
0

Run Tips

Single Queue: Ranked now uses one queue with a 5,000 minimum loadout for all entrants.
RP equals your exit score. Hit 0 cr to gain RP — below that you lose RP instead. Project OPC on the right to see how high you can earn.
Starting loadout doesn't count toward target. Holotags persist after exfil; only lost on wipe.

FAQ

Holotag Reference

TierCostScore TargetLoss PenaltyOPC if LootedQueue / Min Loadout
Bronze5003,000600+600Ranked / 5,000+
Silver7505,0002,000+1,000Ranked / 5,000+
Gold1,0007,0004,200+1,500Ranked / 5,000+
Platinum1,50010,0008,000+2,250Ranked / 5,000+
Diamond2,00015,00015,000+3,250Ranked / 5,000+
Pinnacle3,50020,00020,000+5,000Ranked / 5,000+
Tag ChipLoot ValueOPC GrantedMax Stack
Tag Chip250+4005
Polished Tag Chip700+1,0003

Marathon Ranked mode is the game's competitive extraction format. To queue Ranked, every runner in your squad must equip a holotag — a purchasable item that sets your personal score target and loss penalty. Your Ranked Points (RP) equal your exit loot score: exfil at or above your score target and you gain RP; wipe without exfilling and you lose RP equal to your loss penalty plus your holotag.

Ranked returns in Season 2 (June 14) with a single queue model: Low and High Stakes are merged, and every run now requires at least a 5,000 loadout value. Players must also bring a holotag that matches their current rank. Progression has been tuned to be faster, and win/loss point changes are now influenced by match rank averages.

OPC (Overperformance Capacity) determines how high your RP can go in a single run. It resets to zero at the start of every run and is earned mid-run by looting enemy holotags off dead players or picking up Tag Chips. Without any OPC, your RP is capped at your score target — loot above that threshold earns nothing extra. Tag Chips are especially efficient: they count toward your score target and grant OPC simultaneously.

Use this calculator to plan your squad composition before queuing. Select holotag tiers for each runner to see combined score targets and loss exposure, then use the Visualize OPC section to model how many enemy tags and Tag Chips you need to hit a specific earnings ceiling. Season 2 also adds a daily Ranked Sponsored Kit by rank, Arachne reputation for Tag Chip exfils, and additional anti-teaming protections rolling out during the season. For broader run planning including zone loot, see the Material Finder.