TTK RANKINGS

All weapons ranked by time-to-kill within each class, at point-blank range with no headshots. Lower is better.

Shield tier

Assault Rifle

4 weapons
1
Impact HAR
0.750s
2
M77 Assault Rifle
1.067s
3
Overrun AR
1.083s
4
V75 Scar
3.500s

SMG

4 weapons
1
BRRT SMG
0.720s
2
V22 Volt Thrower
0.828s
3
Copperhead RF
0.917s
4
Bully SMG
1.000s

Pistol

3 weapons
1
V11 Punch
0.600s
2
CE Tactical Sidearm
1.200s
3
Magnum MC
1.739s

Shotgun

3 weapons
1
Misriah 2442
1-shot
2
V85 Circuit Breaker
1-shot
3
WSTR Combat Shotgun
1-shot

LMG

3 weapons
1
Conquest LMG
0.889s
2
Demolition HMG
1.067s
3
Retaliator LMG
1.100s

Precision Rifle

6 weapons
1
Repeater HPR
1-shot
2
BR33 Volley Rifle
0.600s
3
Stryder M1T
1.000s
4
Hardline PR
1.309s
5
Twin Tap HBR
1.429s
6
V66 Lookout
1.667s

Sniper Rifle

3 weapons
1
Longshot
1.000s
2
Outland
1.395s
3
V99 Channel Rifle
1.600s

Railgun

2 weapons
1
V00 Zeus RG
0.667s
2
Ares RG
1.000s

Melee

1 weapon
1
Melee
1-shot

The TTK Rankings page ranks every Marathon weapon by time-to-kill within its weapon class — Assault Rifles, SMGs, Pistols, Shotguns, LMGs, Precision Rifles, Sniper Rifles, and Railguns. TTK is calculated at point-blank range with no headshots, using the formula: (shots − 1) × (60 / RPM). A TTK of 0.000s means the weapon kills in a single shot at that shield tier.

Use the shield tier selector to switch between Standard (140 HP), Enhanced (160 HP), Deluxe (180 HP), and Superior (200 HP) shields. Rankings update instantly — some weapons that dominate against Standard shields fall off significantly against Superior, while high-damage weapons like shotguns maintain their advantage across all tiers.

For a full side-by-side breakdown including damage falloff, ammo cost, and mod slots, see the Weapon Comparison page.