> LOADING WEAPON MANIFEST...
WEAPON STATS
Compare all 37 weapons across 10 classes.
| Weapon | Type | DPS↓ | DMG | RPM | Mag | TTK | TTK | TTK | TTK | Shots | Reload |
|---|---|---|---|---|---|---|---|---|---|---|---|
| V85 Circuit Breaker | Shotgun | 431.8 | 20.4 | 127 | ∞ | — | — | — | — | 1 | 0.8s |
| V85 Free-Tail | Shotgun | 431.8 | 20.4 | 127 | ∞ | — | — | — | — | 1 | 0.8s |
| Twin Tap HBR | Precision Rifle | 360 | 24 | 900 | 24 | 0.33s | 0.40s | 0.47s | 0.53s | 9 | 2.37s |
| WSTR Combat Shotgun | Shotgun | 323.33 | 10 | 194 | 2 | 0.31s | 0.31s | 0.31s | 0.31s | 2 | 2.64s |
| D54 Battle Pistol | Pistol | 304 | 16 | 1140 | 21 | 0.42s | 0.47s | 0.58s | 0.63s | 13 | 2.69s |
| BR33 Volley Rifle | Precision Rifle | 222 | 14.8 | 900 | 27 | 0.60s | 0.67s | 0.80s | 0.87s | 14 | 3s |
| BRRT Smg | SMG | 183.33 | 11 | 1000 | 35 | 0.72s | 0.84s | 0.96s | 1.08s | 19 | 3s |
| DRRVISH | SMG | 183.33 | 11 | 1000 | 55 | 0.72s | 0.84s | 0.96s | 1.08s | 19 | 2.82s |
| KKV-9SD | SMG | 180 | 9 | 1200 | 23 | 0.75s | 0.85s | 0.95s | 1.10s | 23 | 3.16s |
| Salt Wages | LMG | 176 | 16 | 660 | 126 | 0.73s | 0.82s | 1.00s | 1.09s | 13 | 4.54s |
| V22 Volt Thrower | SMG | 162 | 18 | 540 | ∞ | 0.78s | 0.89s | 1.00s | 1.22s | 12 | 3.1s |
| V00 Zeus RG | Railgun | 150 | 100 | 90 | ∞ | 0.67s | 0.67s | 0.67s | 0.67s | 2 | 3.5s |
| Conquest LMG | LMG | 144 | 16 | 540 | 36 | 0.89s | 1.00s | 1.22s | 1.33s | 13 | 6.4s |
| Copperhead RF | SMG | 144 | 12 | 720 | 30 | 0.92s | 1.08s | 1.17s | 1.33s | 17 | 2.37s |
| Bully SMG | SMG | 135 | 15 | 540 | 23 | 1.00s | 1.11s | 1.22s | 1.44s | 14 | 2.76s |
| Overrun AR | Assault Rifle | 126 | 10.5 | 720 | 25 | 1.08s | 1.25s | 1.42s | 1.58s | 20 | 2.37s |
| Ares RG | Railgun | 123 | 123 | 60 | 6 | 1.00s | 1.00s | 1.00s | 1.00s | 2 | 4.46s |
| Impact H-AR | Assault Rifle | 120 | 18 | 400 | 18 | 1.05s | 1.20s | 1.35s | 1.65s | 12 | 2.79s |
| M77 Assault Rifle | Assault Rifle | 120 | 16 | 450 | 24 | 1.07s | 1.20s | 1.47s | 1.60s | 13 | 2.6s |
| M77 Omnipositor | Assault Rifle | 120 | 16 | 450 | 48 | 1.07s | 1.20s | 1.47s | 1.60s | 13 | 2.6s |
| Retaliator LMG | LMG | 118 | 11.8 | 600 | 44 | 1.10s | 1.30s | 1.50s | 1.60s | 17 | 6.03s |
| Demolition HMG | LMG | 114.38 | 30.5 | 225 | 20 | 1.07s | 1.33s | 1.33s | 1.60s | 7 | 5.46s |
| V11 Punch | Pistol | 107.5 | 25 | 258 | ∞ | 1.16s | 1.40s | 1.63s | 1.63s | 8 | 3.6s |
| Misriah 2442 | Shotgun | 106.72 | 9.2 | 58 | 4 | 1.03s | 1.03s | 1.03s | 1.03s | 2 | 0.84s |
| Hardline PR | Precision Rifle | 105.42 | 23 | 275 | 14 | 1.31s | 1.31s | 1.53s | 1.75s | 9 | 3.6s |
| Stryder M1T | Precision Rifle | 103.33 | 31 | 200 | 12 | 1.20s | 1.50s | 1.50s | 1.80s | 7 | 3.42s |
| CE Tactical Sidearm | Pistol | 100 | 20 | 300 | 18 | 1.20s | 1.40s | 1.60s | 1.80s | 10 | 1.8s |
| Magnum MC | Pistol | 94.3 | 41 | 138 | 12 | 1.30s | 1.30s | 1.74s | 1.74s | 5 | 1.9s |
| V99 Channel Rifle | Sniper Rifle | 83.75 | 67 | 75 | ∞ | 1.60s | 1.60s | 1.60s | 1.60s | 3 | 4.68s |
| Outland | Sniper Rifle | 78 | 120 | 39 | 6 | 1.54s | 1.54s | 1.54s | 1.54s | 2 | 3.6s |
| V66 Lookout | Precision Rifle | 78 | 26 | 180 | ∞ | 1.67s | 2.00s | 2.00s | 2.33s | 8 | 3.76s |
| V99 Watchtower | Sniper Rifle | 75 | 60 | 75 | ∞ | 1.60s | 1.60s | 1.60s | 2.40s | 4 | 4.1s |
| Longshot | Sniper Rifle | 69.5 | 69.5 | 60 | 4 | 2.00s | 2.00s | 2.00s | 2.00s | 3 | 3.35s |
| Repeater HPR | Precision Rifle | 54.47 | 38 | 86 | 9 | 2.09s | 2.79s | 2.79s | 3.49s | 6 | 0.76s |
| Biotoxic Disinjector | Hybrid | 46.8 | 13 | 216 | ∞ | 2.78s | 3.33s | 3.61s | 4.17s | 16 | 3.2s |
| V75 Scar | Assault Rifle | 29 | 14.5 | 120 | ∞ | 4.50s | 5.50s | 6.00s | 6.50s | 14 | 3.39s |
| Knife | Melee | 33.3 | ∞ | — | — | — | — | 0 | — |
Weapon class breakdown
DPS range by class
Firing modes
Frequently Asked Questions
What do the weapon stats columns mean?
DPS measures raw damage output. TTK measures kill speed against different shield tiers. Accuracy affects bullet spread. Handling determines draw speed, ADS speed, and swap time. Range is the distance before damage falloff. Mag shows capacity. Zoom is optic magnification.
Which weapon class is best in Marathon?
Each class excels in different scenarios. ARs and SMGs are versatile generalists. Shotguns dominate CQC. LMGs offer sustained fire. Precision and Sniper Rifles control sightlines. Railguns deliver one-shot potential. The best depends on your map, Runner, and playstyle.
What are the different firing modes?
Auto fires continuously—best for sustained DPS. Semi-auto fires per trigger pull—better for accuracy. Burst fires in groups. Charge requires holding before firing—high damage but vulnerable. Each mode changes engagement strategy.
How do mod slots affect weapon choice?
Each weapon has specific mod slots—Chip, Magazine, Grip, Optic, Barrel, Shield, etc. More slots means more customization. A Shield slot is valuable defensively.
Where can I find weapon drop locations?
Weapons are found in containers, bought from vendors, or earned as contract rewards. Search the Item Database for any weapon name to see its full stats and acquisition details.